Exploring Distance Field Gpu Raymarching Normals Only

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  • Built this entire video on
  • Final university project. (WIP) Render for
  • Ray marching
  • Ray Marching Distance Fields
  • Playing around with compute shader, Hopefully it can turn into something that can be used in game.

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This is WIP! There is one sphere stored in Checkpoint of the project. - Added Constructive Solid Geometry operations to the gamedev #gamedevelopment #programming code: https://github.com/amengede/ Features: -Simple Phong Lighting -Soft Shadows -Ambient Occlusion -Animation -Camera Controls.

https://heeh.github.io/pathtracer-plus-plus/

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